The Experience


The 2017 Mosaic Film Experience will take place on November 7 and 8 at Wealthy Theatre in Grand Rapids, Michigan. We encourage any student living in West Michigan to attend and see what the Mosaic Film Experience has to offer! Cost is $10 per person and includes lunch.  Seating is limited to 260 participants. Register in advance with a teacher or parent/guardian.

Students need not submit a film to attend.


2017 Dates: November 7 & 8 (Kent ISD on the 7th and GRPS on the 8th).

Teacher Resources

21st Century Learners

We live in a technology driven media environment. By 2019, 80% of content on the internet will be digital video. More than half of our daily consumption of digital media takes place using smart phones and tablets. Ask any student where to find information on how turtles procreate, and they’ll have the answer within seconds from YouTube. Twenty-first century learners need to know how to access, analyze, evaluate and create media to learn life-long skills that are needed to become proficient in a global world.
Learning and innovation skills increasingly are being recognized as the skills that separate students who are prepared for progressively complex lives and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, communication and collaboration is essential to prepare students for the future.

The Partnership for 21st Century Learning

Attending the Mosaic Film Experience supplements what is already being done in the classroom to increase 21st century skills. The Experience is a hands-on learning environment where students connect with media professionals for career development, attend workshops to learn about the industry and view films produced by local high school students entered in the Mosaic Mobile Film Festival. Today we are experiencing an emergence of digital use and production throughout the world, and the Mosaic Film Experience invites teachers and students to jump into this new world and explore.

21st Century Learners Resources
A Guide Aligning Common Core State Standards with the Framework for 21st Century Skills
Association for Supervision and Curriculum Development, 2016, “Digital Content Goes to School.”

Marsha, Carla; By 2019, 80% of the World’s Internet Traffic Will Be Video.
June 11, 2015. Tubular Insights
The Partnership for 21st Century Learning

Mobile Digital Production

Our world is constantly connected to information through mobile devices. Anyone who works with students understands they are dependent on their phones and consume content voraciously. Whether it’s music, video games, SnapChat, Vine or YouTube, students are attached to the devices in their pockets. Since the inclusion for Common Core Standards that calls for students to use technology and digital media strategically and capably, teachers are beginning to bring mobile devices, that students are so familiar with, into their learning environments.

“African-American teens are the most likely of any group of teens to have a smartphone, with 85% having access to one, compared with 71% of both white and Hispanic teens.”

Pew Research Study, Teens, Social Media & Technology Overview 2015

With digital devices in the hands of teens of all socioeconomic backgrounds, the playing field is more leveled. With mobile technology and constant connectivity, a Hollywood production company is no longer necessary to produce and distribute stories. The Mosaic Mobile Film Competition encourages students to produce digital video that tells their unique stories. Producing their own messages enables students to begin to understand the power of their own voice and the responsibilities of being a content creator.

Mobile Digital Production in the Classroom Resources

The Common Sense: Media Use by Teens and Tweens, 2015

Devaney, Laura: 80 Percent of Schools Using Digital Content, Says ASCD Survey, E-School News, 4-11-2016

Mobile Devices for Learning PDF Guide, Edutopia

Mobile Learning: Transforming Education, Engaging Students, and Improving Outcomes, Brookings Institute

Media Literacy

“On any given day, American teenagers (13-18 year olds) average about 9 hours (8:56) of entertainment media use, excluding time spent at school or for homework”.

Common Sense Census: Media Use by Teens and Tweens

The study of media literacy began in the U.S. in the 1970s as a reaction to increased film and television viewing. Today, with numerous media platforms and distribution systems, teens spend most of their waking hours with a screen. Media literacy is the ability to access, analyze, evaluate and create all forms of media. The skills associated with media literacy empower students to become critical thinkers and creators of media so that they may become active and informed citizens in a democracy.

ELA and social studies educators are not the only ones using media literacy in the classroom; educators from science, technology, engineering, arts and mathematics (STEAM) are also beginning to see the benefits of critical thinking in cross-curricular learning. Educators recognize that we gain information in all disciplines from media in the form of books, magazines, radio, newspapers, video games, television and films. Because of the vast amount of information available to us at the click of a button, students need the skills to break down all information for credibility.

By critically viewing films, hosting Q&As with media professionals and exploring career options, the Mosaic Film Experience creates opportunities for students and teachers in all disciplines to be curious and practice the tools of critical media literacy inquiry.

Media Literacy Resources:

Baker, Frank: Media Literacy in Today’s Social Studies Class, MiddleWeb, 7-26-2016

Baker, Frank: STEM/STEAM and the Movies

Media Literacy Clearinghouse

Finding Common Ground: Exploring Media Literacy and the Common Core The Journal of Media Literacy, Volume 62, Numbers 3&4, 2015

Media Literacy Education and Common Core Standards, National Association for Media Literacy Education

National Association for Media Literacy Education Project Look Sharp

Suggested Websites for Using Media Literacy in the Science and Primary Sources in K-12 Classrooms. Ithaca, College

Teens, Social Media & Technology Overview 2015, Pew Research Center

Careers in Media

“One of my lifelong goals has been to provide access to careers in media for future generations and to create opportunities for Latinos both behind and in front of the camera in the U.S. That is why we are supporting the joint initiative announced by Univision and Televisa — because it will create opportunities for a new generation in our industry at this critical time when it’s so important for diverse voices to be heard.”

Alex Nogales, president and CEO of the National Hispanic Media Coalition

In order for diverse voices to be heard, every student needs to be exposed to career opportunities in all forms of media. The Mosaic Film Experience works particularly well as a tool to open career horizons for students whose geography, income, background or lack of resources might constrain their future pathways.

We host industry professionals for workshops and keynote talks, and we expose students to industries and occupations that may not be the obvious career path. Filmmakers are a blend of artists and scientists, and our topics reflect and utilize science, technology, engineering, arts and mathematics (STEAM).  They range from accounting to culinary arts, from coding to construction and from wardrobe to set design. We model the Mosaic Film Experience to introduce students to skills that go beyond making a film to transferable skills for any industry. As 21st century learners, we know that problem solvers, pattern recognizers, critical thinkers and dot connectors are a prized resource in a global marketplace where ideas are the currency.


Baker, Frank: STEM/STEAM and the Movies

Media and Entertainment Spotlight: The Media and Entertainment Industry in the United States

Univision and Televisa Expand Partnership to Increase Opportunities for Latinos in Media and Technology. Univision Communications Inc.

Emma L. Bowen Foundation, for Minority Interest in Media:
T. Howard Foundation, increasing Diversity in Media:
Television Academy Foundation Summer Internship:
Promo Pathway Program:
Time Warner Internships:
Warner Brothers:
BET Networks: